Julian Gollop’s X-COM spiritual successor, Phoenix Point, has once again been delayed, with the game now expected to launch on Xbox One and PC some time in December.
Phoenix Point – which delivers a blend of turn-based squad combat and base building, and has been described by Gollop as “a continuation and evolution” of the the ideas introduced in his classic 1994 strategy title X-COM – was previously given a release date of 3rd September.
However, in a new blog post from the developer team announcing the delay, posted by community manager Kevin Hill, the studio stated: “While the development team [Snapshot Games] is working hard, and Phoenix Point is shaping up really well, we now know we’re going to need more time to get it to meet our very high standards.”
The developer also reiterated that the studio’s commitment to minimising crunch was one “we take very seriously” and that Phoenix Point’s delay was, at least in part, “because we know we have more work than we have time”.
Phoenix Point Backer Build Trailer Watch on YouTube
“We know this is not our first delay, and we are very sorry to the fans who we know are highly anticipating getting their hands on Phoenix Point,” the statement continued, referencing the fact that the studio has opted to postpone release a number of times since the game was successfully crowdfunded USD in 2017. It was originally expected to launch at the tail-end of last year.